A downloadable mod

This is a side project where I have played around with the Unity lighting system. The entire scene consists of different types of lights such as Directional, Spot and Point Lights. The overall idea was to create a fantasy themed medieval setting scene. All the assets for the scene are taken from Unity asset store (as the major focus of this project was lighting). 

Unity has this amazing lighting component that can gives a developer variety of choices. I have Unity's global illumination for system that can be used to highlight how light can be bounced of from the surface of one model and used as a source of indirect light for other model. The scene also uses emissive materials across the windows of the house models. Emissive materials emit light across their surface. They also contribute to bounced light in the scene. Since all the objects in the scene are static these emissive materials affects all the objects in the scene. 

By default Unity has its Color Space set to Gamma. I am using a Linear color space which kind of gives a realistic rendering. The advantage of using Linear color space is the scene will brighten up linearly with respect to the intensity of the light. 

As the scene consists of lots of lights, I am using deferred rendering where all the lighting calculation  are performed per-pixel, which helps in performance improvement. The scene consists of post-processing effects such as bloom and color gradient. I am using post-processing stack for these effects.

 

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